Friday, October 2, 2009

FF2 - A Beginning

I've spent about 8 hours with FF2 so far and I can scarecely believe the incredible difference between this game and its predecessor. Gone is the rigid class system that dominated FF1 (though it will continue to crop up in later games throughout the series,) and in its place is are crisp, distinct characters with unique personalities and a detailed history.

The opening sqeuence that follows starting a "new game" clearly explains the primary story concept, that the empire of Palamecia has conquered and razed the kindgom of Fynn, and establishes the characters personal relationships as childhood friends who grew up living on the outskirts of the city. After their parents are killed in the fires that destoryed the city the kids are quick to enlist in the Wildroses, a rebel faction made up of remnants from Fynn and sympathizers from the nearby kingdom of Kas'ion.

This clear conception of what's at stake in the game is something that was sorely missing from the first installment, and the character's interpersonal relationships (they actually talk to each other this time) adds a welcome depth. Toss in the introduction of Chocobos, the first appearance of the air pilot Cid, and the origns of a combat system that requires players to actually use their skills in order to become stronger and we've got the foundations for a great game.

FF2 much more closely resembles my expectations based on my experience with the series, and I'm more than a little excited to see what else it the game has to offer.

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